You can convert (directly or indirectly) any image file format to DDS. When working with sounds you need to be able to work with sii and ogg files.Īnything map related is done in the ETS 2 map editor (you need access to the console) by opening the console and typing "edit". When working with models you need to be able to work with sii, mat, pmg and pmd files. When working with textures you need to be able to work with sii, mat, dds and tobj files. I might have missed one or two, they are not relevant. These contain the positions of all the map objects and their parameters. Extension File type description.8ba Adobe PhotoShop Import dll.8bc Adobe Photoshop 5.0 Sdk Plugins file.8be Plug-in filter for Adobe-compatible paint program.8bf Plug-in filter for Adobe-compatible paint programs dll. aux - Binary files: Mao data, ETS 2 map editor. Plugin filename extensions - File extensions used for plugin file types.These contain data for a specific map sector. base - Binary files: Map data, ETS 2 map editor.These are map "databases", they contain data about base and aux files. mdb - Binary files: Map "database"?, ETS 2 map editor.Adobe Audition CS6 A collection of texture tools generating normal maps, texture compression, mip map generation and cube map formatting packaged as a plugin for Adobe Photoshop 5.0, 5. These explain how the game should deal with a specific texture (dds) file. Photoshop CC tools that run faster with NVIDIA GPUs include Blurs, Liquify, Adaptive Wide Angle, Lighting Effects, Scrubby Zoom Adobe, and many more. tobj - Binary files: textureobject, various (Blender2SCS, ZModeler, ETS 2 Studio).These files are used to describe animations in game. pma - Binary files: Prism Model "Animation"?, same as pmg.These are model data files, they contain data about the model. You can double click on image in Bridge and it will open in camera raw plugin,there you can work with picture or just save it in other format,press open. pmd - Binary files: Prism Model "Data"?, same as pmg.Now you can quickly import, process, manage, and showcase your images-from one shot to an entire.
These are the model geometry files, they contain the meshes Adobe Photoshop Lightroom Trial 2.5 is regarded as a convenient as well as useful software which is essential for todays digital photography workflow. pmg - Binary files: Prism Model "Geometry"?, Blender2SCS/Maya (scs own plugins)/ZModeler.(Other games use other formats alongside or without dds files) dds - Binary files: Direct Draw Surface, any DDS capable image conversion software.ogg - Binary files: oggvorbis sound format, Audacity.vso - Binary files: SHDO magic header, do not know what application opens these.These files describe various shader effects and how they are applied. These files describe materials (textures) and parameters for the various shaders on surface reflection, ambient color, glossiness etc. These files contain variables relevant to the games operation. You have the following files (some off the top of my head) in ETS 2.